But I can’t. Something went wrong. You see, Vine’s video pages are built in a way that expects everything goes off without a hitch. The Web browser will receive all the necessary assets in the necessary order and execute everything exactly as the developer intended. Unfortunately, that’s not the way the Web often works.
(For those curious, I was using the most up-to-date version of Google Chrome on a MacBook Air running the latest operating system on my home’s broadband Internet connection. Pretty optimal conditions, right?)
So I post about it on Twitter. Friend and colleague Helen Holmes saw my post and kicked off a lengthy back-and-forth that convinced me to commit my thoughts to the page. I’ve been meaning to write about this particular topic for a while and here’s what’s been rattling around in my head.
The Web is a Continuum
The way Vine’s video pages are built illustrates the fault in thinking of the Web as a platform. Platforms are static, defined software environments responsible for running neatly packaged bundles of code: a downloadable native app, an installable desktop application, a Flash movie. iOS, Android, Mac OS X, Windows, Flash—these are platforms.
This is not the Web. Rather, this is not today’s Web. Today’s Web is a continuum.
That right there highlights the problem with thinking of the Web as a platform. Something will go wrong, even under nearly ideal conditions. And when something inevitably goes wrong, what happens to your website? To your users?
What are we to do? How do we design for hostile browsers?
Nearly a year ago, I likened the Web to a layer cake. A delicious metaphor, to be certain, but not entirely accurate. In the intervening eleven months, I’ve thought back to that post and the metaphor’s shortcomings. I think I’ve cracked it: The Web is experience layers, built from the bottom up, with each successive layer enhancing the previous.
Designing from the Bottom Up
In his book Responsive Design Workflow, Stephen Hay details his process for designing in text. The entire book is worth your time, but you can read this particular chapter for free online. Stephen also detailed this technique in his presentation at Mobilism back in 2012.
Stephen advocates a content-first approach using plain text. The emphasis on content is critical: everything in your interface is content whether it be the text of an article, the navigation, or control elements like form inputs. It’s all content and it all needs writing.
I love this content-focused approach to design. It just makes sense.
Moving up a layer from plain text, Stephen recommends the popular Markdown text formatting syntax. Markdown is a simple set of formatting rules for describing common text components (such as headings and lists) and maps closely to the elements in HTML. Awfully convenient. There are a bunch of great Markdown editors available—I use Byword—and every one of them will easily convert Markdown documents to HTML.
Now that you have an HTML file full of well-structured content, you can begin layering on design. This is where existing design tools and techniques like branding guidelines, style tiles, and Photoshop mockups are most useful. The HTML generated from Markdown is barebones, so you’ll want to add additional structural elements as necessary to accommodate your website’s visual design.
This is, to a degree, designing in the browser. I urge you, though, to think of it as designing with the browser. Use the browser as you would every other tool at your disposal.
A Progressive Experience
If you’ve read this far and thought, “Why, that sounds like progressive enhancement,” you’d be correct! Progressive enhancement is the best strategy for building for today’s Web. With so many people connecting to and interacting with the Web on a mind-boggling number of devices of varying screen sizes in an infinite array of circumstances, it’s critical to design layers of experience. Any layer atop another should serve to enhance the base-level experience of the previous. The essential functionality of the base layers should continue to function smoothly in the absence of higher-layer enhancements.
Approaching design through the lens of experience layers is the design strategy for the Web; one that’s better for users and designers alike.
Many thanks to Trevor Davis for reviewing an early draft of this post.