activateActiveX 1.1

Update (11/10/2006): activateActiveX() version 1.2 is available here.

Tavis (no website right now… lame…) helped me out and made a few updates to activateActiveX(). In my previous post, I completely neglected giving him any credit for helping me out with version 1.0.

What’s new in version 1.1? Tavis has optimized some of the loops and done a better job documenting the script than I could have. Thanks bud!

Download activateActiveX-1.1.js now.

2 Responses to “activateActiveX 1.1”

  1. Robert S says:

    I’ve been using your eff Eolas script for a while now. Excellent work, thanks! A friend, who for reasons I find unfathomable, uses Opera (9. whatever is recent within the last few weeks), and recently reported strange double-loading of flash.schockweave objects on pages I had used your activateActiveX 1.0 on. I saw the new i.1, but scanning the code, it doesn’t look like it’ll address the issue. At some point in the 8.5ish series, Opera apparently decided to preempt an Eolas lawsuit and include the same kind of click-through junk the MS did. Anyway, what I see on pages using the activateActiveX 1.0 code in opera 9 is a double loading of the flash/shochwave object, as well as a bunch of “undefined” (values from the JS functions, I’m betting) printed to the screen. As a bandaid fix, I just added (to activateActiveX() ) in the first if conditional, the bit || navigator.userAgent.indexOf(’Opera’) >= 0 and it fixed it. Well, it stopped the double object/undefineds from appearing. Opera users still need to click once to use/interact with the object, but I can’t say I’m too terribly concerned about that… just an FYI. Oh, and I’ll be checking back to see if you come up with a more elegant solution! ;)

    posted on 24 October 2006 at 10:00 am Permalink

  2. nicolas says:

    I just found another Ajax loading generator on http://www.webscriptlab.com, lets you generate loading icons on demand for your applications. Pretty cool stuff!

    posted on 31 May 2007 at 10:40 pm Permalink

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